/*************************************************************************************/
 //* 更新时间：       2021-06-05 06:03:09
 //* 说    明：       1.脚本由工具生成
 //*                  2.会被重写,谨慎编辑！
/*************************************************************************************/

using System;
using UFrame.BridgeUI;
using UFrame.BridgeUI.Binding;
using UnityEngine;

namespace GView {
	public class MainPanelReference : BindingReference

	{
		[SerializeField]
		protected UnityEngine.UI.Button m_ImportBtn;
		[SerializeField]
		protected UnityEngine.UI.Text m_StateText;
		[SerializeField]
		protected UnityEngine.UI.Button m_ImportIcon;
		[SerializeField]
		protected UFrame.BridgeUI.Common.ToggleListSelector m_TypeList;
		[SerializeField]
		protected UnityEngine.UI.Button m_CreateBtn;
		[SerializeField]
		protected UnityEngine.GameObject m_ResListContent;
		[SerializeField]
		protected UnityEngine.UI.Button m_SettingBtn;
		[SerializeField]
		protected UnityEngine.UI.Button m_SearchBtn;
		[SerializeField]
		protected UnityEngine.UI.Button m_RefreshBtn;
		[SerializeField]
		protected UnityEngine.UI.InputField m_SearchInput;
		[SerializeField]
		protected UnityEngine.GameObject m_SettingPanel;
		[SerializeField]
		protected UnityEngine.GameObject m_EditPanel;
		[SerializeField]
		protected UnityEngine.UI.Button m_deleteBtn;
		[SerializeField]
		protected UnityEngine.UI.Text m_DesInfo;
		[SerializeField]
		protected UnityEngine.UI.Text m_NameInfo;
		[SerializeField]
		protected UnityEngine.UI.Button m_editInfoBtn;
		[SerializeField]
		protected UnityEngine.UI.Button m_openFolder;
		[SerializeField]
		protected UnityEngine.UI.Button m_exportBtn;
		[SerializeField]
		protected UnityEngine.UI.InputField m_NameInput;
		[SerializeField]
		protected UnityEngine.UI.InputField m_DescInput;
		[SerializeField]
		protected UnityEngine.UI.InputField m_TagsInput;
		[SerializeField]
		protected UnityEngine.UI.Button m_TypeBtn;
		[SerializeField]
		protected UnityEngine.UI.Text m_TypeInfoText;
		[SerializeField]
		protected UnityEngine.UI.Button m_Apply;
		[SerializeField]
		protected UFrame.BridgeUI.Common.ToggleListSelector m_SourceListSelector;
		[SerializeField]
		protected UFrame.BridgeUI.Common.ListViewer m_FileListContent;
		[SerializeField]
		protected UnityEngine.UI.Dropdown m_ImportMode;
		[SerializeField]
		protected UnityEngine.UI.InputField m_layerNameInput;
		[SerializeField]
		protected UnityEngine.UI.InputField m_importPathInput;
		[SerializeField]
		protected UnityEngine.UI.Button m_settingApplayBtn;
		[SerializeField]
		protected UnityEngine.UI.InputField m_filePathInputField;
		[SerializeField]
		protected UnityEngine.UI.Button m_filePathApplyBtn;
		[SerializeField]
		protected UnityEngine.UI.Text m_filePathText;
		[SerializeField]
		protected UnityEngine.UI.Text m_fileCountText;
		[SerializeField]
		protected UnityEngine.UI.Slider m_sizeViewSlider;
		[SerializeField]
		protected UnityEngine.UI.Button m_ClearEmptyBtn;
		[SerializeField]
		protected UnityEngine.UI.Text m_searchNumText;
		[SerializeField]
		protected UnityEngine.GameObject m_LoadingPanel;
		[SerializeField]
		protected UnityEngine.UI.Text m_LoadingDetail;
		[SerializeField]
		protected UnityEngine.UI.Slider m_ProgressSlider;
		[SerializeField]
		protected UFrame.BridgeUI.Common.ListViewer m_FileListContent2;
		[SerializeField]
		protected UnityEngine.UI.Toggle m_listOrGridTog;
		[SerializeField]
		protected UnityEngine.UI.ScrollRect m_DetailScrollView;
		[SerializeField]
		protected UnityEngine.UI.Toggle m_DeepTog;
		[SerializeField]
		protected UnityEngine.CanvasGroup m_RightGroup;

		#region Property
		public UnityEngine.UI.Button ImportBtn
		{
			get { return m_ImportBtn; }
		}
		public UnityEngine.UI.Text StateText
		{
			get { return m_StateText; }
		}
		public UnityEngine.UI.Button ImportIcon
		{
			get { return m_ImportIcon; }
		}
		public UFrame.BridgeUI.Common.ToggleListSelector TypeList
		{
			get { return m_TypeList; }
		}
		public UnityEngine.UI.Button CreateBtn
		{
			get { return m_CreateBtn; }
		}
		public UnityEngine.GameObject ResListContent
		{
			get { return m_ResListContent; }
		}
		public UnityEngine.UI.Button SettingBtn
		{
			get { return m_SettingBtn; }
		}
		public UnityEngine.UI.Button SearchBtn
		{
			get { return m_SearchBtn; }
		}
		public UnityEngine.UI.Button RefreshBtn
		{
			get { return m_RefreshBtn; }
		}
		public UnityEngine.UI.InputField SearchInput
		{
			get { return m_SearchInput; }
		}
		public UnityEngine.GameObject SettingPanel
		{
			get { return m_SettingPanel; }
		}
		public UnityEngine.GameObject EditPanel
		{
			get { return m_EditPanel; }
		}
		public UnityEngine.UI.Button deleteBtn
		{
			get { return m_deleteBtn; }
		}
		public UnityEngine.UI.Text DesInfo
		{
			get { return m_DesInfo; }
		}
		public UnityEngine.UI.Text NameInfo
		{
			get { return m_NameInfo; }
		}
		public UnityEngine.UI.Button editInfoBtn
		{
			get { return m_editInfoBtn; }
		}
		public UnityEngine.UI.Button openFolder
		{
			get { return m_openFolder; }
		}
		public UnityEngine.UI.Button exportBtn
		{
			get { return m_exportBtn; }
		}
		public UnityEngine.UI.InputField NameInput
		{
			get { return m_NameInput; }
		}
		public UnityEngine.UI.InputField DescInput
		{
			get { return m_DescInput; }
		}
		public UnityEngine.UI.InputField TagsInput
		{
			get { return m_TagsInput; }
		}
		public UnityEngine.UI.Button TypeBtn
		{
			get { return m_TypeBtn; }
		}
		public UnityEngine.UI.Text TypeInfoText
		{
			get { return m_TypeInfoText; }
		}
		public UnityEngine.UI.Button Apply
		{
			get { return m_Apply; }
		}
		public UFrame.BridgeUI.Common.ToggleListSelector SourceListSelector
		{
			get { return m_SourceListSelector; }
		}
		public UFrame.BridgeUI.Common.ListViewer FileListContent
		{
			get { return m_FileListContent; }
		}
		public UnityEngine.UI.Dropdown ImportMode
		{
			get { return m_ImportMode; }
		}
		public UnityEngine.UI.InputField layerNameInput
		{
			get { return m_layerNameInput; }
		}
		public UnityEngine.UI.InputField importPathInput
		{
			get { return m_importPathInput; }
		}
		public UnityEngine.UI.Button settingApplayBtn
		{
			get { return m_settingApplayBtn; }
		}
		public UnityEngine.UI.InputField filePathInputField
		{
			get { return m_filePathInputField; }
		}
		public UnityEngine.UI.Button filePathApplyBtn
		{
			get { return m_filePathApplyBtn; }
		}
		public UnityEngine.UI.Text filePathText
		{
			get { return m_filePathText; }
		}
		public UnityEngine.UI.Text fileCountText
		{
			get { return m_fileCountText; }
		}
		public UnityEngine.UI.Slider sizeViewSlider
		{
			get { return m_sizeViewSlider; }
		}
		public UnityEngine.UI.Button ClearEmptyBtn
		{
			get { return m_ClearEmptyBtn; }
		}
		public UnityEngine.UI.Text searchNumText
		{
			get { return m_searchNumText; }
		}
		public UnityEngine.GameObject LoadingPanel
		{
			get { return m_LoadingPanel; }
		}
		public UnityEngine.UI.Text LoadingDetail
		{
			get { return m_LoadingDetail; }
		}
		public UnityEngine.UI.Slider ProgressSlider
		{
			get { return m_ProgressSlider; }
		}
		public UFrame.BridgeUI.Common.ListViewer FileListContent2
		{
			get { return m_FileListContent2; }
		}
		public UnityEngine.UI.Toggle listOrGridTog
		{
			get { return m_listOrGridTog; }
		}
		public UnityEngine.UI.ScrollRect DetailScrollView
		{
			get { return m_DetailScrollView; }
		}
		public UnityEngine.UI.Toggle DeepTog
		{
			get { return m_DeepTog; }
		}
		public UnityEngine.CanvasGroup RightGroup
		{
			get { return m_RightGroup; }
		}
		#endregion Property
	}
}
